TOEFL TPO -1 Academic Discussion Writing Sample: Your professor is teaching a class on education. Write a post responding to the professor' s question. In your response, you should do the following. • Express and support your opinion. • Make a contribution to the discussion in your own words. An effective response will contain at least 10 0 words.
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Doctor Achebe
Companies now make computer games designed to help very young children learn. The games are advertised for use by children aged 2 to 8 years and often involve basic math and reading skills, presented in a fun, game- like style. Some people say that this results in children spending too much time looking at computer screens. Do you think it' s a good idea for very young children to play educational computer games? Why or why not?
Andrew
I think it' s completely inappropriate for children as young as 2 years old to play what are essentially video games. Even if the games are educational, the same skills can be taught in traditional ways― by reading books to children, for example. And it would be beneficial to interact with their parents in this way.
Kelly
Considering how important computers are to human societies these days, I think it actually makes sense to allow very young children to explore them. And if the computer games that children play also give them early access to subject matter that will later be taught in school, all the better.
用户样本与评估结果
用户样本
In my opinion,I disagree that it is a good idea for such young kids aged 2 to 8 years get access to the computer game.From the basic healthy aspect,the video game will have a detrimental influence on children's eyes and if they are too concentrated on these,which means they will lose the opportunity to outdoor activity and the nature and then become more and more isolated. Moreover,while they may study something meaningful knowledge about the daily life,there are still some horrible and unhealthy content in the game such gunning scenes and even the pornography.Considering the little children have no ability to distinguish these behavior,they may imitate it and gradually make some criminal things.
评估结果
1. 子项得分
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Relevance and Contribution to Discussion: 4.0
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Clarity and Elaboration of Viewpoint: 3.5
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Language Use and Grammar: 3.0
2. 预估分数
22. 3 任务完成度
您的文章基本上回答了教授的问题,但在论述观点时,有些地方可以进一步改进。首先,在表达观点时,可以提供更多具体的例子和证据来支持您的看法。其次,在讨论电脑游戏对孩子们的负面影响时,可以更详细地说明这些影响以及它们可能导致的问题。
示例1: 原文:From the basic healthy aspect, the video game will have a detrimental influence on children's eyes... 改进:From a health perspective, excessive screen time from playing video games can lead to eye strain and long-term vision problems in young children...
示例2: 原文:Moreover, while they may study something meaningful knowledge about the daily life, there are still some horrible and unhealthy content in the game such gunning scenes and even the pornography. 改进:Moreover, although educational games may provide valuable knowledge, there is a risk of exposure to inappropriate content such as violence or explicit material, which young children are not equipped to handle.
4. 文章结构与组织
您的文章结构较为简单,可以通过添加引言、主体和结论部分来改善。此外,在各段落之间使用明确的过渡词或短语也有助于提高文章的连贯性。
建议1:在文章开头添加引言,简要介绍您将讨论的主题,并表明您的立场。 示例:In today's digital age, educational computer games have become increasingly popular among young children. However, I believe that it is not a good idea for children aged 2 to 8 to engage in these games due to potential health risks and exposure to inappropriate content.
建议2:在文章结尾部分总结您的观点,并呼吁采取某种行动或提出解决方案。 示例:In conclusion, while educational computer games may offer some benefits, the potential negative impacts on young children's health and well-being outweigh these advantages. It is crucial for parents and educators to seek alternative methods of teaching that promote physical activity and social interaction.
5. 语法批改
In my opinion,I, I(Use of whitespace before comma and before/after parentheses) disagree that it is a good idea for such young kids aged 2 to 8 years getto get(This rule identifies whether the preposition 'to' is missing in a sentence.) access to the computer game.From From(Missing space between sentences) the basic healthy aspect,the, the(Use of whitespace before comma and before/after parentheses) video game will have a detrimental influence on children's eyes and if they are too concentrated on these,which, which(Use of whitespace before comma and before/after parentheses) means they will lose the opportunity to outdoor activity and the nature and then become more and more isolated.
Moreover,while, while(Use of whitespace before comma and before/after parentheses) they may study something meaningful knowledge about the daily life,there, there(Use of whitespace before comma and before/after parentheses) are still some horrible and unhealthy content in the game such gunning scenes and even the pornography.Considering Considering(Missing space between sentences) the little children have no ability to distinguish these behaviorthis behavior('this' vs. 'these'),they, they(Use of whitespace before comma and before/after parentheses) may imitate it and gradually make some criminal things.
Title: 6 文章修订
In my opinion, I disagree with the notion that it is beneficial for young children aged 2 to 8 years to engage in educational computer games. From a health perspective, excessive screen time can have detrimental effects on children's eyesight and may lead to a sedentary lifestyle, depriving them of outdoor activities and interaction with nature. Consequently, this could result in increased social isolation.
Furthermore, while educational games may impart valuable knowledge and skills, there is always the risk of exposure to inappropriate content such as violence or explicit material. Young children lack the cognitive ability to discern between acceptable and harmful behavior; thus, they may inadvertently mimic negative actions encountered in these games, potentially leading to undesirable consequences in the long run. (126 words)
In my opinion,I opinion, I disagree with the notion that it is a good idea for such beneficial for young kids children aged 2 to 8 years get access to the to engage in educational computer game.From the basic healthy aspect,the video game will games (I revised this sentence to clarify the subject and make it more concise). From a health perspective, excessive screen time can have a detrimental influence effects on children's eyes and if they are too concentrated on these,which means they will lose the opportunity to eyesight (I changed "basic healthy aspect" to "health perspective" for clarity and "video game" to "excessive screen time" for accuracy) and may lead to a sedentary lifestyle, depriving them of outdoor activity and the activities and interaction with nature and then become (I rephrased this part to make it more and more isolated. concise). Consequently, this could result in increased social isolation (I added this sentence to connect the ideas and emphasize the negative impact).
Moreover,while Furthermore, while educational games may impart valuable knowledge and skills (I rephrased this part for clarity), there is always the risk of exposure to inappropriate content such as violence or explicit material (I replaced "horrible and unhealthy content" with "inappropriate content" and provided specific examples). Young children lack the cognitive ability to discern between acceptable and harmful behavior (I rephrased this part for clarity); thus, they may study something meaningful knowledge about the daily life,there are still some horrible and unhealthy content in the game such gunning scenes and even the pornography.Considering the little children have no ability to distinguish inadvertently mimic negative actions encountered in these behavior,they may imitate it and gradually make some criminal things.games, potentially leading to undesirable consequences in the long run (I revised this sentence for better flow and emphasis on potential consequences).
8 思维导图
- Health Perspective
- Excessive screen time
- Detrimental effects on eyesight
- Sedentary lifestyle
- Deprivation of outdoor activities
- Interaction with nature
- Social isolation
- Educational Games
- Valuable knowledge and skills
- Risk of exposure to inappropriate content
- Violence or explicit material
- Young Children's Cognitive Ability
- Inability to discern between acceptable and harmful behavior
- Mimicking negative actions from games
- Long-term Consequences
9 关键词
| Word | Phonetic Symbol | Part of Speech | English Definition | Simplified Chinese Translation | Sample Sentence |
|---|---|---|---|---|---|
| detrimental | /ˌdetrɪˈmentl/ | adjective | causing harm or damage | 有害的 | Excessive screen time can have detrimental effects on children's eyesight. |
| sedentary | /ˈsednˌteri/ | adjective | (of a person) tending to spend much time seated; somewhat inactive | 久坐不动的 | A sedentary lifestyle may deprive children of outdoor activities. |
| deprivation | /ˌdeprɪˈveɪʃn/ | noun | the damaging lack of material benefits considered to be basic necessities in a society | 剥夺,丧失 | Deprivation of outdoor activities can lead to social isolation. |
| cognitive | /käɡˈnīdiv/ | /käɡˈnīdiv/ | /käɡˈnīdiv/ | 认知的 | Young children lack the cognitive ability to discern between acceptable and harmful behavior. |
| inadvertently | /ˌinədˈvərtntly/ | adverb | without intention; accidentally | 无意地 | They may inadvertently mimic negative actions encountered in these games. |
| discern | /dərˈsərn/ | verb | perceive or recognize (something) | 辨别,识别 | Children lack the ability to discern between acceptable and harmful behavior. |
| mimic | /ˈmimik/ | verb | /mimik/ | /mimik/ | /mimik/ |
| undesirable | /ˌəndēˈzīrəb(ə)l/ | /ˌəndēˈzīrəb(ə)l/ | /ˌəndēˈzīrəb(ə)l/ | /ˌəndēˈzīrəb(ə)l/ | |
| impart | /imˈpärt/ | verb | make (information) known; communicate | 传授,传递 | Educational games may impart valuable knowledge and skills. |
Note: Some of the sample sentences provided in the table are directly from the essay, while others are variations of sentences from the essay to demonstrate language proficiency and maintain reader interest.
学术讨论评分标准
托福学术讨论任务基于ETS官方评分标准进行评估。AI评估系统从多个维度分析每个回答。
相关性与贡献
回答是否针对问题并为讨论做出有意义的贡献?
语言运用
语法准确性、词汇丰富度和句式结构质量。
论述与支撑
观点是否充分展开,是否有具体例子和清晰推理支撑?
回答中的常见模式
基于对该题目用户提交内容的分析,以下是在学生回答中观察到的常见模式。
很多学生能清楚表达观点,但缺乏具体的论据支撑。
高分回答会直接引用阅读段落和其他发言者的观点。
更高分的回答使用多样化的句式结构和学术词汇。
时间管理是关键因素——匆忙完成的回答在论述发展方面得分较低。
学习建议
在开始写作前仔细阅读题目,理清问题的所有组成部分。
在回答中引用阅读段落和其他同学的观点。
使用具体例子来支持你的主要论点——避免笼统的表述。
目标字数120-150词。更长的回答不一定更好;清晰度和针对性更重要。
进行限时练习(10分钟),在考试条件下提升写作流畅度。
常见问题
什么是托福学术讨论任务?
学术讨论任务如何评分?
本页面上的用户样本是什么?
AI评估的准确度如何?
如何练习这道学术讨论题目?
学术讨论回答应该多长?
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